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📖 README.mdv7.5-NS · In testing

Base Builder

Build a fortress, survive the horde. Base Builder is the classic Counter-Strike 1.6 zombie building mod - this is the NS edition (7.5-NS, based on Tirant's Base Builder 7.4) for AMX Mod X. Builders have two and a half minutes to move blocks into a base, then the zombies are released. The complete guide, from your first block to boss rounds.

Original mod by Tirant · NS edition by Néć[Ř]ø /A/

v7.5-NSIn testingAMX Mod X 1.8.2
01 START HERE

Quick Start

Builders (CT) build a base out of the map's blocks, then defend it with guns. Zombies (T) break in and infect them. Last team standing wins.

  1. Press M. The main menu has everything: zombie class, shop, weapons, unlocks, upgrades, role, party, colors, stats and voting.
  2. Builders: hold E on a block to grab it during the build phase. Move the mouse to carry it, scroll in and out with your aim, let go to drop it.
  3. Lock your blocks. Aim at a block and say /lock (up to 10) so nobody else can move it.
  4. Pick a role and a gun. /role for a builder perk, and the weapon menu appears when the zombies are released.
  5. Zombies: pick a class with /class and use its ability with G or R.
  6. Earn credits from kills, medals and challenges and spend them on /shop, /unlock and /upgrade. Everything is saved.
Dev build

This is version 7.5-NS, our own fork of Base Builder 7.4. It is installed on the server but still in testing - numbers on this page are the defaults and may change. See Dev Status.

02 START HERE

What is Base Builder?

Base Builder is a classic zombie mod for Counter-Strike 1.6. Maps (bb_) are full of movable blocks behind a barrier. The builders turn those blocks into a base while the zombies wait; when the barrier drops, the zombies have to break in.

CS 1.6AMX Mod X 1.8.2bb_ maps onlyv7.5-NS10 plugins

Builders (CT)

  • Grab, move, lock and color blocks
  • 4 roles: Engineer, Medic, Gunner, Scout
  • Party up and share your blocks
  • Repair damaged blocks by holding E
  • 24 guns, most unlocked with credits

Zombies (T)

  • 10 classes, each with an ability
  • Break blocks (2,500 HP each)
  • Infect builders - they join you
  • Shop: Madness, +1000 HP, Speed
  • Upgrades: health, speed, low gravity
03 START HERE

How a Round Works

  • Build phase - 150 sBuilders grab and place blocks. Zombies wait behind the barrier and pick a class.
  • Prep phase - 30 sBlocks can no longer be moved. Builders pick a weapon and take position; everyone votes the best base.
  • ReleaseThe barrier drops and the zombies attack. From now on blocks have health: zombies break them, builders repair them.
  • InfectionA builder killed by a zombie comes back as a zombie after 5 s. Dead zombies respawn after 3 s.
  • Last humanThe last builder alive gets +200 HP and 1.5× damage. Surviving the round pays 50 credits.
  • Round endBuilders win if anyone survives the timer; zombies win when every builder is infected. MVPs are announced and paid.

Every 5th round can be a boss round.

04 BUILDERS

Building

Hold E on a block to grab it. While you hold it, the block follows your aim; look closer or further to pull and push it.

ActionHowNotes
Grab / movehold E (or bind +grab)Build phase only. Reach 32 - 768 units.
Lock / claim/lock while aiming at a blockUp to 10 blocks (11 for Engineers). Only you and your party can move it.
Color/colors, /randomYour blocks take your color. /mycolor shows it, /whois <color> finds the owner.
Repairhold E on a damaged blockAfter release: +40 HP every 0.5 s (Engineers twice as fast).
Respawn/respawnBuilders can respawn freely during the build phase - handy if you are stuck.
Block health

After the zombies are released every block has 2,500 HP. Watch for cracks and keep an Engineer near the weak spots.

05 BUILDERS

Builder Roles and Party

Say /role (or M → Role) to pick a perk. You can change it every round.

RolePerk
Engineer+1 lock slot, repairs blocks twice as fast
MedicHeals nearby builders 3 HP/s (up to 100 HP)
Gunner+15% damage to zombies
ScoutZombie radar on the HUD, lower gravity

Party

Say /party to invite friends (up to 3). Party members share claimed blocks: you can move and unclaim each other's blocks and build one base together.

06 BUILDERS

Weapons and Unlocks

When the zombies are released you choose a primary and a secondary weapon. The P228 and SG-552 are free; everything else is unlocked once, forever, with credits (/unlock).

WeaponCreditsWeaponCredits
P228 CompactfreeSG-552 Commandofree
Fiveseven250Dual Elite Berettas500
Ingram MAC-10500Schmidt TMP500
Schmidt Scout750USP .45 Tactical750
Glock 18C750XM10141,000
Steyr AUG A11,000MP5 Navy1,000
Desert Eagle1,000Famas1,500
AWP1,500ES P901,500
UMP 452,000M3 Super 902,000
IMI Galil2,500M4A1 Carbine10,000
AK-4715,000M249 Para25,000
G3SG1 Auto-Sniper25,000SG-550 Auto-Sniper50,000

Builders' weapons are balanced for this mod: damage and fire rate are tuned per gun (for example the Deagle hits 3× harder).

07 ZOMBIES

Zombie Classes

Say /class (or M → Class). Four classes are free; six more are bought once with credits. VIPs own every class.

ClassHPSpeedGravityAbility (G / R)Cost
Classic Zombie3,0002601.00Rage - +30% speed for 4 s (25 s)free
Fast Zombie2,0003251.00Sprint - +50% speed for 2.5 s (20 s)free
Jumper Zombie2,5002850.50Leap - jump forward (6 s)free
Tanker Zombie4,0002101.00Fortify - take 50% damage for 4 s (25 s), 200 armorfree
Banshee2,2502600.85Scream - pushes and blinds nearby builders (25 s); walks through zombies500
Charger3,5002100.85Charge - fast dash forward (8 s)750
Rejuvinator2,5002700.80Mend - heal yourself 30%, nearby zombies 10% (20 s); regenerates750
Werewolf3,0002750.75Howl - zombies nearby +20% speed for 5 s (30 s)1,000
The Smasher1,5002601.00Smash - 400 damage to the block you aim at (15 s); no pain shock1,000
Chainsaw3,0002450.85Rev - 3× block damage for 5 s (25 s); 2× damage1,500

Cooldowns in brackets. HP, speed and gravity also improve with upgrades.

08 ZOMBIES

Playing a Zombie

  • During the build phase, scout the builders' base and pick the class that beats it - Smasher and Chainsaw for thick walls, Jumper and Banshee to get over or around.
  • Abilities are on G (drop) and R (reload). Each class has one.
  • Attack together: Werewolf's Howl and Rejuvinator's Mend help the whole horde.
  • Dying costs you nothing: you respawn after 3 s and still earn 1 credit per death.
  • Shop items for zombies: Madness (5 s invulnerable), +1000 HP and a Speed Boost.
09 ECONOMY

Credits

Credits are the server currency, saved with your SteamID. Say /credits to see yours.

You earnCredits
Killing a zombie1
Infecting a builder (as a zombie)10
Dying as a zombie1
Medals1 - 15
Challenges25 - 1,000
Round MVP15
Best base vote25
Surviving as last human50
Killing the boss100

Spend them on the shop, weapon unlocks, zombie classes and upgrades. Set a savings goal with /setgoal <credits> and check it with /goal.

10 ECONOMY

Shop

Say /shop or M → Shop. Paid with credits; most items once per round.

ItemForPriceEffect
Frost GrenadeBuilders150Freezes zombies within 240 units for 3 s
FlareBuilders50Lights up the area for 30 s
JetpackBuilders400Hold JUMP in the air to fly - this round, after the release
Extra Lock SlotBuilders100Lock one more block (build phase only)
+100 ArmorBuilders75100 more armor
+50 HPBuilders10050 more health
MadnessZombies2005 s invulnerable
+1000 HPZombies1501,000 more health
Speed BoostZombies100Faster for 10 s
11 ECONOMY

Upgrades

Say /upgrade. Upgrades are permanent and saved. Each has 25 levels; a level costs 100 + 100 × current level credits (100, 200, 300 ...).

UpgradeEffect
Zombie HealthMore HP as a zombie
Zombie SpeedFaster as a zombie
Zombie Low GravityHigher jumps as a zombie
Builder ArmorSpawn with more armor as a builder
12 ROUNDS

Boss Rounds and Last Human

Boss round

  • Every 5th round (4+ players)
  • One zombie becomes the boss
  • 6,000 HP + 1,500 per builder
  • The builder who kills it gets 100 credits

Last human

  • When one builder is left (4+ players)
  • +200 HP and 1.5× damage
  • Survive the round: 50 credits

Round MVP

At round end the best builder and best zombie are named MVP and get 15 credits each.

13 ROUNDS

Medals

Medals pop up with a sound when you pull off something special. /medals shows yours, /medallist the full list.

MedalHowCredits
First BloodFirst kill of the round2
Multi-Kill2 kills in rapid succession5
Mega-Kill3 kills in rapid succession7
Ludacriss Kill4 kills in rapid succession9
Wicked Sick5 kills in rapid succession11
ButcherDeal a devastating blow (150+ damage)15
Cold EfficiencyKill 2 zombies without reloading5
Lucky ShotKill 2 invisible enemies in rapid succession5
SuicidalKill yourself instead of letting a zombie get you1
HeadcaseKill a human with a headshot5
Holy ShitKill a zombie with a knife10
Shotgun Madness5 kills in a row with a shotgun7
Headhunter2 headshot kills in a row3
14 ROUNDS

Challenges

Long-term goals that pay big, once. /challenges shows your progress, /challist the full list. There are also a daily and a weekly challenge: /daily.

ChallengeGoalCredits
Alpha and OmegaTake down 25,000 enemies1,000
Zombie GenocidistEliminate 10,000 zombies500
Hmm... TastyEat the brains of 500 humans750
Shoot to KillHeadshot 1,337 zombies350
OwnedDie 5,000 times as a zombie500
One For The TeamDie 1,000 times as a human100
ColorblindSelect a new color 250 times50
Locked-up TightLock and claim 250 blocks250
Base BuilderMove 10,000 blocks250
Fast KillerFirst Blood 100 times200
1shot2killMulti-Kill 50 times350
Drop of BloodMega-Kill 50 times500
Pool of BloodLudacriss Kill 25 times750
River of BloodWicked Sick 10 times1,000
The CleaverButcher 10 times250
Ammo ConservativeCold Efficiency 50 times450
Heat SensorLucky Shot 50 times250
The Easy Way OutSuicidal 25 times25
The GuillotineHeadcase 10 times400
CommandoHoly Shit 15 times500
Dead WreckeningInflict 100,000 damage as a zombie750
Every Bullet CountsInflict 1,000,000 damage as a human250
BoomstickShotgun Madness 250 times500
Pinpoint PrecisionHeadhunter 250 times500
Challenge HunterComplete every other challenge250
15 ROUNDS

Votes

VoteHow it works
Rock the VoteSay rtv. When 60% of players want it (from 3 minutes into the map), a 5-map vote starts. The map changes at round end.
Build timeOnce per map (2nd round) everyone votes how long the build phase lasts.
Base ratingDuring the prep phase everyone votes the best base. The winner gets 25 credits (needs 3+ builders).
16 INTERFACE

The M Menu

Press M (the team menu key) or say /menu:

  1. Zombie class
  2. Shop
  3. Weapons
  4. Unlocks
  5. Upgrades
  6. Builder role
  7. Party
  8. Colors
  9. Stats, top 15 and daily challenge
  10. Rock the vote
  11. Admin menu (admins only) - grant build time, swap, revive, build ban, release zombies, fix a frozen player
17 INTERFACE

Key Binds

The defaults work out of the box (E grab, G/R ability, M menu). Extra binds for your console:

bind mouse3 +grab // grab blocks with the middle mouse bind n "say /shop" // shop bind j "say /menu" // main menu bind k "say /lock" // lock the block you aim at bind l "say /class" // zombie class bind p "say /respawn" // respawn in the build phase
18 INTERFACE

All Commands

Chat commands start with a slash. Search or filter.

CommandForWhat it does
M key / /menuEveryoneMain menu - everything in one place
/shopEveryoneOpen the shop
/creditsEveryoneYour credits
/unlockEveryoneUnlock weapons
/upgradeEveryoneBuy upgrades
/mystatsEveryoneYour stats
/whostats <name>EveryoneAnother player's stats
/top15 / /rankEveryoneLeaderboard and your rank
/medals / /medallistEveryoneYour medals / all medals
/challenges / /challistEveryoneYour challenge progress / all challenges
/dailyEveryoneToday's and this week's challenge
/setgoal <n> / /goalEveryoneSet and check a credits goal
rtv / /rtvEveryoneRock the vote
/stuck / /unstuckEveryoneStuck in a wall or block? Moves you to the nearest free spot (every 5 s)
/fixEveryoneFrozen with a stuck camera or no HUD? Resets your player state (every 5 s)
/cmd / /commandsEveryoneShort command list in chat
/lock / /claimBuildersLock the block you aim at
/colorsBuildersChoose your block color
/randomBuildersRandom color
/mycolorBuildersShow your color
/whois <color>BuildersWho owns that color
/roleBuildersChoose a builder role
/partyBuildersInvite friends and share blocks
/gunsBuildersWeapon menu
/respawnBuildersRespawn during the build phase
/classZombiesChoose a zombie class
G or RZombiesUse your class ability
/grantbuild [s]AdminBuilders may move blocks for a few more seconds
/swap <name>AdminMove a player to the other team
/swap2 <a> <b>AdminSwap two players
/revive <name>AdminRevive a player
bb_fixplayer <name>AdminFix a frozen / stuck player (also in M → Admin)
/ban <name>AdminBuild-ban a griefer (can't move blocks)
/releasezombiesAdminEnd the build phase now
bb_addcredits <name> <n>AdminGive credits (console, rcon flag)
19 COMMUNITY

FAQ

Do I have to download anything?

No. Maps, zombie models and sounds download automatically and fast from our FastDL. You can also grab the map packs from the FastDL page before you join.

I can't move a block.

Blocks only move during the build phase, and not if someone else locked it (unless they are in your party). After the release you can only repair.

Is my progress saved?

Yes: credits, unlocked guns and classes, upgrades, medals and challenges are saved by your SteamID.

How do I use my zombie ability?

Press G (drop) or R (reload). The chat tells you when it is on cooldown.

I spawned inside a block / I am stuck.

Say /stuck. You are moved to the nearest free spot. The server also checks every spawn and frees anyone a block is dropped on.

I spawned frozen - the camera is stuck and there is no HUD.

Say /fix. It finishes your join, puts the camera back and resends the HUD. If that does not help, an admin can fix you from M → Admin.

Someone keeps wrecking our base.

Tell an admin: every block move is logged, and admins can build-ban griefers.

Why does M not open the team menu?

M opens the Base Builder menu. Teams are set by the mod: builders are CT, zombies are T.

20 COMMUNITY

Tips and Strategy

  • Builders: build small and thick. A tight box with layered walls beats a big base with gaps.
  • Lock your key blocks early - unlocked blocks can be moved by anyone during the build phase.
  • Put an Engineer on repairs and a Medic in the middle; Gunners hold the entrance.
  • Save a Frost Grenade for when the wall breaks.
  • Zombies: attack one wall together - spreading out only helps the builders.
  • Smasher and Chainsaw open walls; Jumper and Banshee get over and through.
  • Spend early credits on upgrades: they last forever.
21 REFERENCE

For Server Owners

Requires AMX Mod X 1.8.2 with fakemeta, hamsandwich, engine, fun, cstrike, csx and nvault. Plugins load from plugins-basebuilder.ini in this order: core first, class plugins right after.

bb_buildtime 150 // build phase, seconds bb_preptime 30 // prep phase, seconds bb_zombie_respawn_delay 3 // zombie respawn bb_infection_respawn 5 // infected builder becomes a zombie bb_lockmax 10 // locked blocks per player bb_lock_everyone 1 // 0 = only VIP flag m can lock bb_block_hp 2500 // block HP after release, 0 = unbreakable bb_block_repair 40 // HP repaired per 0.5 s bb_boss_every 5 // boss round every N rounds bb_lasthuman 1 // last human bonus bb_shop 1 // shop on/off, prices: bb_shop_<item> amx_dmg_mode 2 // weapon damage tuning: builders only amx_speed_mode 2 // weapon fire-rate tuning: builders only
PluginDoes
basebuilder65.amxxCore: build/prep/release, blocks, lock, colors, teams, admin commands
bb_classes65.amxx4 free zombie classes + abilities
bb_classes74.amxx6 credit zombie classes + abilities
bb_credits74.amxxCredits, unlocks, upgrades, medals, challenges, leaderboard
bb_weaponbalance.amxxWeapon damage and fire rate (amx_dmg_* / amx_speed_*)
bb_shop.amxxShop
bb_rounds.amxxBoss rounds, last human, MVP, daily/weekly, block log
bb_roles.amxxBuilder roles and party
bb_votes.amxxRock the vote, build-time vote, base rating
bb_menu.amxxM main menu and admin menu
Admin flags

c (kick): build ban, swap, revive, grant build time, admin menu · d (ban): release zombies · m: VIP - every zombie class free · l (rcon): give credits.

22 REFERENCE

Dev Status

7.5-NS is our fork of Tirant's Base Builder 7.4. It is installed on the server and switched on for test sessions; the server name changes to [NS] Base Builder when it runs.

Fixed in 7.5-NS

  • Credit upgrades now apply and are saved
  • Credits load only after the SteamID is known
  • Weapon unlocks no longer leak to the next player
  • Saves every round end and map change
  • Chainsaw 2× damage only for zombies
  • Banshee semiclip rewritten (no lag)
  • Challenges and medals pay reliably, once
  • No credits for world/trigger kills
  • Game messages no longer blocked
  • Builders lose zombie gravity after a swap

New in 7.5-NS

  • M main menu + admin menu
  • Zombie abilities for every class
  • Block HP and repair
  • Shop, boss rounds, last human, MVP
  • Daily and weekly challenges, /top15, /rank
  • Builder roles and party
  • Rock the vote, build-time and base votes
  • Temporary build access for admins
  • Anti-grief block log
  • Open-source weapon balance plugin

Found a bug? Tell an admin in game or on Discord - this page is updated with every release.

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